A Hero's Passage: Chapter 63A Hero's Passage: Chapter 63 by TheZero759
Chapter 63- Beginning of the End.
The younger Xamnis steps into the throne room of his new castle and takes his place on the throne. His delighted chuckles echo through the empty halls. “I’ve done it. After centuries of planning, waiting, and biding my time…I’ve finally acquired power beyond comprehension.” He holds out his left hand, as a gold and black aura surrounds it.
On the ground before him, the same black and gold energy begins to form into something. The mass of energy grows into a mostly humanoid shape, becoming a creature that can only be described as a monster with black and gold scales, with piercing purple eyes. The creature turns to its creator and bows.
Xamnis’s smile grows ever wider at this development. “The legends of Yggdrasil’s power are true; I am able to create life!” He laughs as he creates hundreds of the same creatures. “Go now, my creations. Bring destruction upon these old, decollate worlds. Cleanse
To any and all people struggling with autismI recently posted this in a comment on one of :icontwilit-imp:'s journals. I felt that it was appropriate to immortalize it in my own journal. Feel free to ignore this journal if you want, but I just had to put this here.To any and all people struggling with autism by TheZero759
I may not know what it's like to be you, but I know what it's like having autism. I know what it's like to feel alone. You constantly wish that people could understand, but they won't; and probably can't. I know what it's like to have to try hard at just fitting in. Believe me, I know. But, in my experience, it has gotten easier with time. Just a few years ago, I was one of the worst kids at my school; getting into fights, threatening to kill other kids, you name it; I probably did it. But then I met someone, a man named Helmen. He helped me understand that I wasn't alone, and he helped me mature, and become a rather high functioning young man. He taught me that just because I am autistic, doesn't mean I have to fit the stereo type. I want to h
Nikkys dreams of magic Chapter 26Geo and Blues walks and The black figure mist keeps on following them and watching them. Blues gets the feeling that there being followed he double checks that's there being followed and he stopped walking and glances at the tree. "What's the matter Blues?" Geo asked. Blues didn't say anything, Geo stands in front of him. And he Pull out his Hand and waves in his face, "Blues? You okay?" Said Geo continuing waving his hand in Blues face. Blues blinks, "what? Oh I'm okay...it's just I get this feeling that we're being followed.." Said Blues looking at the trees. "What do you mean that we're followed?" Geo asked. "I mean...someone's watching us...like they want to steal our Ideyas..." Said Blues. Geo smirks, and Blues looks at him confused. "What's with that smirk?" Blues asked. "Oh it's just...nothing..." Said Geo smiling. Blues made a serious look. "Okay okay your a robotic Guy and they can't take your ideya..." Said Geo. Blues looks down and stares at his hands, "and you can pretty muNikkys dreams of magic Chapter 26 by chippewakwe
Nikkys dreams of magic chapter 16Geo looks around dizzy he's sees Layla in front of him, "hm? Wha..?" Said Geo shaking his head. "Listen kid quit doing stupid pranks you remind me of Jackle.." Said Layla. "Jackle?" Said Geo getting up. "Hello? That crazy nightmaren who does pranks?!" Said Layla snapping her fingers. "Oh him? Oh yeah I know Jackle..." Said geo, now he got embarrassed.Nikkys dreams of magic chapter 16 by chippewakwe
"What are you doing out here kid?" Layla asked. "Oh just hanging...I'm just starting to look for Nikky right now.." Said Geo. "Nikky?" Said Layla confused. "Yeah I just met her..." Said Geo. "Oh...ok" said Layla. Geo smiled.
Until a girl came, brown hair wearing a pony tail, white paint on her face, arms and legs, wearing a grey tank top green shorts to her knees. "Oh hi Layla.." Said the girl. "Oh hello Briar..." Said Layla. "Briar?" Said Geo confused. "Yeah this is my friend Briar.." Said Layla. "Nice to meet you kid.." Said Briar shaking Geos hand.
"I'm geo.." Said Geo smiling. Briar smiled. "So wanna hang with us Geo
The opponent can Call Guardians from their hand to protect the Unit under attack. The opponent may play any number of cards from their hand to add their Shield power to the power of the unit under attack. The Shield power is found in the yellow square on the left side of the card. Some units have no Shield Power and cannot be called as Guardians. The Guardians must also have a grade equal to or lower than that of your Vanguard. Called Guardians should be placed in the Guardian Circle to keep track of the during the fight. There is no cost to Call Guardians, but all called Guardians will be retired to the Drop Zone at the end of the battle.
The opponent may also use the 'Intercept' ability (specific to Grade 2). If you have a unit in a Rear-Guard Circle in the Front Row that has the Intercept ability, you may move them from there to the Guardian circle and their Shield will be added to your unit's power as well. Just like other Guardians, they will be retired to the Drop Zone after the battle. Units with Intercept can intercept even if they are Resting. You cannot Intercept with your Vanguard and thus having an Intercept icon gives no benefit to a Vanguard.
Place a Unit with a Grade that is either the same as the Vanguard's or lower in a Rear-Guard circle. You may Call as many times as you want in a turn. Unless stated on the card, there is no cost to Call a unit. You may Call a unit into a Rear-Guard Circle that is already occupied, but if you do, you must Retire the unit already there (ie, move it to the Drop Zone).
(Some cards allow you to Superior Call. When you Superior Call, you can Call a unit even if its Grade is higher than that of your Vanguard.)
You can move your Rear Guard units back or forward between the Front Row and the Back Row. Units cannot move from side to side and cannot move into or out of the Vanguard Circle. Thus if a Unit is on the Circle behind the Vanguard, it cannot move at all. Two Rear Guards in the same column may switch places.
Card abilities which are described as being used in the main phase can be used at this point.
When you have taken all the actions you want to in the Main Phase, the Battle Phase starts and the main phase is over.
In the Battle Phase you can make as many attacks as you wish provided you have units that can attack. Once you have started the Battle Phase you cannot go back to the Main Phase or take Main Phase actions (so you cannot attack with a unit and then Demote it)
To initiate an attack select a Standing unit in the Front Row and Rest them . Then declare an Opponent's Front Row card to be the Target of the Attack (unless otherwise stated on the attacking unit's card).
If you have a card Standing in the Back Row directly behind the attacker you chose, and they have the "Boost" icon, you can also Rest them to add their Power to the Attacker's Power for the attack.
f you attacked with your Vanguard, you perform a Drive Check. Reveal the top card of your Deck and place it temporarily in your Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Regardless of whether the card is a Trigger Unit or not, add the card to your Hand after resolving it.
For effect of triggers and how they work, you may read it here. If your Vanguard has the Twin Drive icon, two Drive Checks are performed. If a trigger is activated by the first check, the effects of the trigger must be completely resolved before a second trigger is drawn. For example, when a draw trigger is activated, the player draws a card and allocates the power boost to his units before drawing the second trigger. The Twin Drive icon has no benefit to any unit that isn't played as a Vanguard.
To determine the winner of the Battle compare the total Power of the two cards. If the Attacking unit's Power is less than that of the Target, the attack fails. The Attacking Unit does not suffer any damage or other penalty. If the Attacking unit's Power is equal to or higher than that of its target, the attack is a success. If the target was a Rear-Guard, it Retires and is sent to the Drop Zone. The attack is then over. The Critical value of the Attacking unit does not matter if the Target was a Rear-Guard. If the attack was a success and the target was a Vanguard, the opponent must make a number of Damage Checks equal to the Critical value of the attacker. To make a Damage Check, the opponent moves a card from their Deck to the Trigger Zone. If the card is a Trigger Unit and is of a Clan that is also in your Vanguard or Rear-Guard, then its Trigger effect activates. Triggers have the same effect as they do for a Drive Check. The Trigger Unit does not have to be the same Clan as the Target. After the Trigger effect is resolved (if there was one), the card is moved into the Damage Zone. This process is repeated as many times as the attacker has Critical value. Each Trigger must be completely resolved before the next Damage Check begins. If a Damage Check reveals a Trigger Unit that gives a +5000 Bonus to a unit, you can use it on the Target if you want to but it will not change the fact that they have lost the current battle. However, it can protect them against future attacks in the same turn. If a Damage Check reveals a Heal trigger you may move a card from the Damage Zone to the Drop Zone before placing the Trigger Unit in the Damage Zone if the number of cards in your Damage Zone is greater than or equal to your opponents. This means that if you have 5 cards in your Damage Zone and you make a Damage Check and get a Heal Trigger, you may heal damage before placing the card in your Damage Zone and thus avoid it being the sixth card to be placed there.
End of attack phase
Guardians that were called, or that intercepted, are retired (moved to the Drop Zone). If there are Units on the Front Row that can still attack, you can attack again with them. Declare their targets and repeat the process.
Declare the end of your Turn before switching to the Opponent's turn.
Note on calling and ridding:
When calling or riding a new unit over a circle that already contains a unit, there exists a small time frame in which the circle is occupied by two units at the same time. This allows skills that trigger in response to calling/riding a unit that are in the same circle to activate. After all skills have been put in queue for resolution, if you called a rearguard, the old unit is retired and if you rode a vanguard, the old vanguard is put into soul. After these steps are done, proceed to resolve all, if any, skills that are in queue for resolution.